Various Ed Tech Topics (half-day training for HHS - part 2)




Today's tech training allows for independent, non-linear exploration of instructional technology topics. You can tailor your professional development experience today by spending time on ed tech information that interests and challenges you.







1. Sign the sign-in sheet.

2. Register on the SEA system for the SPRING early release day sessions, if you haven't already.  Activity # 10-53.

3. Choose one topic to explore by clicking on the topic title below.  Each topic will have activities and a related assignment. 

4. Explore resources and activities for your chosen topic.

5. Complete related assignment for your chosen topic. You must choose one topic and complete the assignment in order to receive credit.

6. Choose another topic to explore, if time allows. 



Technology and Vocabulary Strategies

This year, Heather Mullins has shared various vocabulary strategies, including some that use technology tools.  Spend some time exploring the tools Heather introduced and expand your exploration to a few additional tech tools as well.


Using Technology with Classroom Instruction That Works 

Robert Marzano's research produced nine proven instructional strategies for the classroom.  In his book, Classroom Instruction That Works, he shares these nine strategies in detail.


A companion book by Howard Pitler, Elizabeth Hubbell, Matt Kuhn, and Kim Malenoski, Using Technology With Classroom Instruction That Works, explores various ways to integrate technology tools with Marzano's instructional strategies.  So far this year, I have presented seven of these strategies during optional tech trainings at HHS.  Whether you've attended some, all, or none of these sessions this year, you can choose this topic to spend time exploring ways to integrate technology with research-based instructional strategies. 


Gaming in Education

This topic was posted for the first spring early release day.  If you did not have time to explore it then, you can choose it as a topic to explore today.


When you think of games, do the words fun, non-educational, and repetitive come to mind? With all we have to do to cover the curriculum in our classrooms, who has time to "play games" on the computer?


The truth is, there are many games, simulations and role-playing activities that provide more than just fun experiences for our students. Gaming can provide active learning opportunities that are individualized and meaningful.  In this module, you'll be exploring the relationship between gaming and learning.


My Network

This topic was posted for the first spring early release day.  If you did not have time to explore it then, you can choose it as a topic to explore today.


PLC or Professional Learning Communities. This educational "buzz word" has been filtering into school systems, bringing with it the idea that we can work better TOGETHER to become better teachers for our students.  Today, I want to take the idea of PLC and expand the definition to include your PERSONAL communities as well.


We each have our own personal and professional learning network. We find others with similar interests, we collaborate with professionals at school and in workshops, and we determine what resources help us to grow and learn personally and professionally.  These networks now extend beyond our local community thanks to the tools and resources available online.


In this module, you will explore some of these tools and resources that may expand your personal and professional learning networks.




I am conducting training at Longview, but will be checking my email often.  If you have questions or need help, please email me and I will respond as soon as possible.


Have a great afternoon!

Donna (MurrayGirl)



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